Learnerslesson
   JAVA   
  SPRING  
  SPRINGBOOT  
 HIBERNATE 
  HADOOP  
   HIVE   
   ALGORITHMS   
   PYTHON   
   GO   
   KOTLIN   
   C#   
   RUBY   
   C++   




C SHARP - KRUSKAL'S ALGORITHM - MINIMUM SPANNING TREE - CODE




Example :



using System.Collections.Generic;
using System;

public class Node {

    public string data;
    public int rank;
    public Node parent;
}

public class Edge : IComparable<Edge>{

    public string startVertex;
    public string endVertex;

    public int value;
    
    public int CompareTo(Edge edge) {
        return value - edge.value;
    }
}

public class KruskalMST {

    Dictionary<string, Node> map = new Dictionary<string, Node>();

    List<string> vertices = new List<string>();

    List<Edge> edgeList = new List<Edge>();

    void insertVertex(string vertex) {

        vertices.Add(vertex);
    }

    void insertEdge(string vertex1, string vertex2, int edgeVal) {

        Edge edge = new Edge();

        edge.startVertex = vertex1;
        edge.endVertex = vertex2;
        edge.value = edgeVal;

        edgeList.Add(edge);
    }

    // Create groups with only one vertex.
    public void createSet(string data){

        Node node = new Node();
        node.data = data;
        node.rank = 0;
        node.parent = node;
        map.Add(data, node);
    }

    //Combines two groups into one. Does union by rank.
    public void union(string vertex1, string vertex2){

        Node node1 = map[vertex1];
        Node node2 = map[vertex2];

        Node parent1 = findSet(node1);
        Node parent2 = findSet(node2);

        //If they are in the same group, do nothing.
        if(parent1.data == parent2.data) {

            return;
        }
        //Else whose rank is higher becomes parent of other.
        if (parent1.rank <= parent2.rank) {

            //Increment rank only if both sets have same rank.
            parent1.rank = (parent1.rank == parent2.rank) ? parent1.rank + 1 : parent1.rank;
            parent2.parent = parent1;
        }
        else {

            parent1.parent = parent2;
        }
    }

    // Find the representative of this set

    public string findSet(string data){

        return findSet(map[data]).data;
    }

    // Finds the leader/representative recursivly and does PATH COMPRESSION as well.
    private Node findSet(Node node){

        Node parent = node.parent;
        if (parent == node) {

            return parent;
        }
        node.parent = findSet(node.parent);
        return node.parent;
    }


    // Find Minimum Spanning Tree using Kruskal's Algorithm.
    public List<Edge> createMST() {

        List<Edge> resultEdge = new List<Edge>();
        
        //Sort all edges in Ascending order.
        edgeList.Sort();
        KruskalMST kruskalMST = new KruskalMST();

        //Create as many groups as the total vertices.
        foreach (string vertex in vertices) {

            kruskalMST.createSet(vertex);
        }

        foreach (Edge edge in edgeList) {

            //Get the sets of two vertices of the edge.
            string root1 = kruskalMST.findSet(edge.startVertex);
            string root2 = kruskalMST.findSet(edge.endVertex);

            //check if the vertices are on the same or different set.
            //If vertices are in the same set then ignore the edge.
            if (root1 == root2) {

                continue;
            }
            else {

                // If vertices are in different sets then add the edge to result and union 
                // these two sets into one.
                
                resultEdge.Add(edge);
                kruskalMST.union(edge.startVertex, edge.endVertex);
            }
        }
        return resultEdge;
    }

    public static void Main(string[] args) {

        KruskalMST kruskalMST = new KruskalMST();

        // Adding vertices one by one

        kruskalMST.insertVertex("a");
        kruskalMST.insertVertex("b");
        kruskalMST.insertVertex("c");
        kruskalMST.insertVertex("d");
        kruskalMST.insertVertex("e");

        //Adding edges with values.

        kruskalMST.insertEdge("a", "b", 1);
        kruskalMST.insertEdge("b", "e", 8);
        kruskalMST.insertEdge("e", "d", 3);
        kruskalMST.insertEdge("d", "a", 4);
        kruskalMST.insertEdge("a", "c", 5);
        kruskalMST.insertEdge("c", "e", 9);
        kruskalMST.insertEdge("c", "d", 12);

        List<Edge> mstList = kruskalMST.createMST();

        foreach (Edge edge in mstList) {

            System.Console.WriteLine( "The edge : "+edge.startVertex+" -- "+edge.endVertex+" with value : "+edge.value);
        }
    }
}


Output :



  The edge : a -- b with value : 1
  The edge : e -- d with value : 3
  The edge : d -- a with value : 4
  The edge : a -- c with value : 5

Brief recap of Kruskal's Algorithm for Minimum Spanning Tree


Note : We have used 'Union by Rank' and 'Path Compression' technique. You can have a look at it. If not, not worries. We will explain in brief.

So, we will be dealing with the below Graph,

java_Collections
  1. First thing we do is, sort all the edges in ascending order.
    java_Collections

  2. Then, create individual groups for each vertices and initialise with rank 0.

    1st Group - {a}  --- rank 0
    2nd Group - {b}  --- rank 0
    3rd Group - {c}  --- rank 0
    4th Group - {d}  --- rank 0
    5th Group - {e}  --- rank 0


    Now, we need to elect a leader for each group. And, since there is only one vertex in each group, the individual group member will be marked as leader of their group.

    Say for example,

    a is the leader of group 1, b is leader of group 2 and so on.

    And leaders are given a superior rank 0.

  3. Next, take the sorted edges, one by one, connect them and increment the leader rank by 1.

    For Example :

    The first sorted edge is a,b. So, we connect a and b,

    a --- b


    Then take a from group 1 and b from group 2.

    1st Group - {a}  --- rank 0
    
    2nd Group - {b}  --- rank 0


    And, combine a and b in group 1.

    1st Group - {a,b}


    Now, it is time to elect a leader for 1st Group.

    And a was the leader/representative of group 1 and now, b came to group 1.

    So, we make b the child of a. And since a is the leader, a is given rank 1.
    java_Collections


    And the same steps are repeated.

    This feature of combining two groups and ranking them is Union by Rank.

Explanation of the Node class in the above code


In the above code, we have a class called Node. Which looks a little different.


public class Node {

	public string data;
	public int rank;
	public Node parent;
}

You can think of the Node class as a representation of a Vertex.


And how is that so?


Just think, a vertex should have a rank and its name. And so we have


string data
int rank

But the only mystery is, what is Node parent?


A Node object inside a Node class! Looks Strange! Right?


It is like a connection, we are trying to establish between Vertices.


So, when the vertices are created for the first time, they should the leader of their group and off course they should be their parent.


Say for example when vertex a and b is created, a is in group 1 and b is in group 2.


Node parent for vertex b is Node b (Since vertex b is the leader of group 2).


And Node parent for vertex a is Node a (Since vertex a is the leader of group 1).

java_Collections

Next, when b is put into group 1, the leader of group 1 is a.


So, vertex b is a child of a.


And Node parent of b is Node a now.

java_Collections
java_Collections

The vertex a is named as Node a and vetex b is named as Node b. We have seen how the connection is established.


Explanation of the Edge class in the above code


As we have seen the Node class is used to store the contents of the Vertices.


Similarly, the Edge class is used to store the contents of the Edges.


public class Edge : IComparable<Edge>{

	public string startVertex;
	public string endVertex;

	public int value;

	public int CompareTo(Edge edge) {
		return value - edge.value;
	}
}

The Edge class has three attributes,

  1. startVertex

  2. endVertex

  3. value

java_Collections

The above one is the example of an edge that has,


startVertex = a
endVertex = b
value = 1

And we have used IComparable in the Edge class, to sort the Edge objects by values.


	public int CompareTo(Edge edge) {
		return value - edge.value;
	}

Code explanation of Kruskal's Algorithm for Minimum Spanning Tree


So, firstly we construct the graph by adding the vertices.


	// Adding vertices one by one

	kruskalMST.insertVertex("a");
	kruskalMST.insertVertex("b");
	kruskalMST.insertVertex("c");
	kruskalMST.insertVertex("d");
	kruskalMST.insertVertex("e");

Then adding the edges with its values,


	//Adding edges with values.

	kruskalMST.insertEdge("a", "b", 1);
	kruskalMST.insertEdge("b", "e", 8);
	kruskalMST.insertEdge("e", "d", 3);
	kruskalMST.insertEdge("d", "a", 4);
	kruskalMST.insertEdge("a", "c", 5);
	kruskalMST.insertEdge("c", "e", 9);
	kruskalMST.insertEdge("c", "d", 12);

Then we call the createMST() method to construct Minimum Spanning Tree using Kruskal's Algorithm.


List<Edge> mstList = kruskalMST.createMST();

Explanation of 'public List<Edge> createMST()' method


public List<Edge> createMST() {

	List<Edge> resultEdge = new List<Edge>();

	//Sort all edges in Ascending order.
	edgeList.Sort();
	KruskalMST kruskalMST = new KruskalMST();

	//Create as many groups as the total vertices.
	foreach (string vertex in vertices) {

		kruskalMST.createSet(vertex);
	}

	foreach (Edge edge in edgeList) {

		//Get the sets of two vertices of the edge.
		string root1 = kruskalMST.findSet(edge.startVertex);
		string root2 = kruskalMST.findSet(edge.endVertex);

		//check if the vertices are on the same or different set.
		//If vertices are in the same set then ignore the edge.
		if (root1 == root2) {

			continue;
		}
		else {

			// If vertices are in different sets then add the edge to result and union
			// these two sets into one.

			resultEdge.Add(edge);
			kruskalMST.union(edge.startVertex, edge.endVertex);
		}
	}
	return resultEdge;
}

As we know, the first task is to sort the Edges,


edgeList.Sort();

The next task would be, to create individual groups for each Vertex using the createSet() method.


foreach (string vertex in vertices) {

	kruskalMST.createSet(vertex);
}

As we know vertices


List<string> vertices = new List<string>();

contains the List of Vertices. So, we take the vertices one by one using the for each loop and call the creteSet() method.


kruskalMST.createSet(vertex);

Explanation of 'public void createSet(string data)' method


public void createSet(string data){

	Node node = new Node();
	node.data = data;
	node.rank = 0;
	node.parent = node;
	map.Add(data, node);
}

The parameter string data contains the vertex(Say a for vertex a).


So, we create a Node object to hold the actual vertex(Say value a for vertex a)


node.data = data;

the rank of the vertex.


node.rank = 0;

rank is initialised to 0 because initially all the vertices would be the leader of their group and the leader is ranked 0.


The next line is extremely important,


node.parent = node;

Now since, vertex a is the leader of their group. node.parent is vertex a itself.


Below is the example of vertex a.

java_Collections

Then we put the created node in the map,


Dictionary<string, Node> map = new Dictionary<string, Node>();

With the key as the value of vertex(a in this case) and value as the created node.


map.Add(data, node);

All the Nodes/vertices are created in the same way and put in the map.

java_Collections

Let us come back to the createMST() method again,


And since we got all the groups created.


Now, it's time for us to implement the actual logic.


And we have declared resultEdge List that will store all the edges included in the Minimum Spanning Tree.


List<Edge> resultEdge = new List<Edge>();

Now, we know that the List edgeList,


List<Edge> edgeList = new List<Edge>();

Contains the List of all the edges in the Graph(Off course Sorted in ascending order done earlier).


And what will will do is take List edgeList one by one and try constructing the Minimum Spanning Tree.


	foreach (Edge edge in edgeList) {

		//Get the sets of two vertices of the edge.
		string root1 = kruskalMST.findSet(edge.startVertex);
		string root2 = kruskalMST.findSet(edge.endVertex);

		//check if the vertices are on the same or different set.
		//If vertices are in the same set then ignore the edge.
		if (root1 == root2) {

			continue;
		}
		else {

			// If vertices are in different sets then add the edge to result and union
			// these two sets into one.

			resultEdge.Add(edge);
			kruskalMST.union(edge.startVertex, edge.endVertex);
		}
	}

So, the for each loop, takes the sorted edges one by one,


for (Edge edge : edgeList)

And the first thing it does is, tries to find the leader of each vertex using the findSet() method,


string root1 = kruskalMST.findSet(edge.startVertex);
string root2 = kruskalMST.findSet(edge.endVertex);

Explanation of 'public string findSet(string data)' method


public string findSet(string data){

	return findSet(map[data]).data;
}

Now, the cool thing to note is, the return statement,


return findSet(map[data]).data;

Calls another findSet(...) method.


Sounds Interesting or Strange?


Let's dive in,


map.get(data) from the return statement,


return findSet(map[data]).data;

gives us a Node object.


How?


Because, we have seen map holds Key as the Vertex name (Say a) and its Node as value.


And if we pass the value a to the Dictionary,


map["a"]

We get the Node object of a.


So, this time we will be calling the findSet(...) method, that accepts Node as parameter.


And luckily, we have the private Node findSet(Node node) method.


Explanation of 'private Node findSet(Node node)' method


private Node findSet(Node node){

	Node parent = node.parent;
	if (parent == node) {

		return parent;
	}
	node.parent = findSet(node.parent);
	return node.parent;
}

So, in the first line, we have created a Node variable called parent and initialised the parent variable with the parent from the parameter Node node.


Say, we have passed Node a and the parent of Node a is Node a(Because Node a is the leader).


Node parent = node.parent;

Then we check if the Node parent is equal to the node from parameter Node node.


if (parent == node) {

	return parent;
}

In this case Node parent and Node node are equal.


So, the Node parent is returned.


But! Yes there is a BUT.


Say, the node b was passed, when it was a child of a.

java_Collections
java_Collections

Now, let us relook the steps for Node b,


Node parent = node.parent;

So, Node parent would be Node a.


And Node parent would be holding the Node a.


Then we check if the Node parent is equal to the node from parameter Node node.


if (parent == node) {

	return parent;
}

And if condition is not satisfied as


Node parent is holding Node a and node is holding Node b.


Fair enough!


Then we go to the next line, where findSet(Node node) method is called recursively,


node.parent = findSet(node.parent);

Until it finds the parent and finally node.parent is returned.


return node.parent;

So, let us come back to createMST() method again.


Let us take the example of edge

java_Collections

string root1 = kruskalMST.findSet(edge.startVertex);
string root2 = kruskalMST.findSet(edge.endVertex);

Where, edge.startVertex is a and edge.endVertex is b.


And we found the parent of a is a itself and parent of b is b.


So,


string root1 = "a"

and


string root2 = "b"

And, if we see the code again,


	foreach (Edge edge in edgeList) {

		//Get the sets of two vertices of the edge.
		string root1 = kruskalMST.findSet(edge.startVertex);
		string root2 = kruskalMST.findSet(edge.endVertex);

		//check if the vertices are on the same or different set.
		//If vertices are in the same set then ignore the edge.
		if (root1 == root2) {

			continue;
		}
		else {

			// If vertices are in different sets then add the edge to result and union
			// these two sets into one.

			resultEdge.Add(edge);
			kruskalMST.union(edge.startVertex, edge.endVertex);
		}
	}

There is this if statement that checks,


if (root1 == root2)

But in this case root1 is a and root2 is b.


So, we come to the else part.


else {

	// If vertices are in different sets then add the edge to result and union
	// these two sets into one.

	resultEdge.Add(edge);
	kruskalMST.union(edge.startVertex, edge.endVertex);
}

Now since, we are in the else part. This edge,

java_Collections

must be included in the Minimum Spanning Tree.


resultEdge.AddLast(edge);

And thus, we have added it to the resultEdge list.


So, the next task would be to combine a and b in the same group.


kruskalMST.union(edge.startVertex, edge.endVertex);

And this task of combining is done by the union(...) method.


Explanation of 'public void union(string vertex1, string vertex2)' method


public void union(string vertex1, string vertex2){

	Node node1 = map[vertex1];
	Node node2 = map[vertex2];

	Node parent1 = findSet(node1);
	Node parent2 = findSet(node2);

	//If they are in the same group, do nothing.
	if(parent1.data == parent2.data) {

		return;
	}
	//Else whose rank is higher becomes parent of other.
	if (parent1.rank <= parent2.rank) {

		//Increment rank only if both sets have same rank.
		parent1.rank = (parent1.rank == parent2.rank) ? parent1.rank + 1 : parent1.rank;
		parent2.parent = parent1;
	}
	else {

		parent1.parent = parent2;
	}
}

Let us take the example of

java_Collections

to explain the union(...) method.


	Node node1 = map[vertex1];
	Node node2 = map[vertex2];

And


node2 will have the contents of Node b and node1 will have the contents of Node a.

java_Collections

In the next two lines,


Node parent1 = findSet(node1);
Node parent2 = findSet(node2);

We try to find the parents/leaders of node1 and node2 using findSet(Node node) method which we have already seen.


And in this case, the parent of a is a and the parent of b is b.

java_Collections

Next, we check, if both the parent of the vertices are equal or not,


if(parent1.data == parent2.data) {

	return;
}

If both the parents are equal, we do nothing.


But in this case, they are not equal as


parent1.data = "a"

and


parent2.data = "b"

So, we come to the next if statement.


if (parent1.rank <= parent2.rank) {

	//Increment rank only if both sets have same rank.
	parent1.rank = (parent1.rank == parent2.rank) ? parent1.rank + 1 : parent1.rank;
	parent2.parent = parent1;
}
else {

	parent1.parent = parent2;
}

In the if statement, we check if parent1.rank is less than or equal to parent2.rank.


if (parent1.rank <= parent2.rank)

And in this case,


parent1.rank and parent2.rank has the same rank i.e. 0 (From the above diagram).


And in the next line,


parent1.rank = (parent1.rank == parent2.rank) ? parent1.rank + 1 : parent1.rank;

We increment the parent1.rank only if parent1.rank is equal to parent2.rank.


And in this case parent1.rank is equal to parent2.rank,


So, we increment parent1.rank by 1.


parent1.rank + 1

And parent1.rank becomes,


parent1.rank = 1
java_Collections


Then, we initialise parent2.parent with parent1.


parent2.parent = parent1;
java_Collections


And we can see that the connection between a and b is established,

java_Collections

And continuing this way, we get the Minimum Spanning Tree,

java_Collections