package main import "fmt" import "math" var vertices []string var edgeList []Edge var vertexDistance map[string]int var vertexParent map[string]string type Edge struct { startVertex string endVertex string value int } func insertVertex(vertex string) { vertices = append(vertices, vertex) } func insertEdge(vertex1 string, vertex2 string, edgeVal int) { var edge Edge edge.startVertex = vertex1 edge.endVertex = vertex2 edge.value = edgeVal edgeList = append(edgeList, edge) } func getShortestPath(sourceVertex string) { vertexDistance = make(map[string]int) vertexParent = make(map[string]string) //Set the initial distance of every vertex to infinity for _, vertex := range vertices { vertexDistance[vertex] = math.MaxInt64 vertexParent[vertex] = "" } //Initialise the distance of source vertex to be 0 vertexDistance[sourceVertex] = 0 V := len(vertices) for i := 0; i < V - 1 ; i++ { for _, edge := range edgeList { u := edge.startVertex v := edge.endVertex //relax the edge if (vertexDistance[u] + edge.value < vertexDistance[v]) { vertexDistance[v] = vertexDistance[u] + edge.value vertexParent[v] = u } } } //Relax all the edges again. If we are still getting a lesser distance then //there is negative weight cycle in the graph. for _, edge := range edgeList { u := edge.startVertex v := edge.endVertex if (vertexDistance[u] + edge.value < vertexDistance[v]) { fmt.Println("The Graph contains negative weight cycle") return } } } func printShortestPath() { for key, value := range vertexDistance { fmt.Println("The shortest distance between a and ",key," is ",value) } } func main() { // Adding vertices one by one insertVertex("a") insertVertex("b") insertVertex("c") insertVertex("d") insertVertex("e") //Adding edges with values. insertEdge("a", "b", 18) insertEdge("a", "c", 2) insertEdge("a", "d", 4) insertEdge("c", "e", 1) insertEdge("e", "b", 5) insertEdge("d", "c", 12) insertEdge("d", "e", 3) getShortestPath("a") printShortestPath() }
For explanation purpose we will be taking the below Graph :
So, the first thing we will do is construct create an Array,
var vertices []string
And store all the Vertices there,
insertVertex("a") insertVertex("b") insertVertex("c") insertVertex("d") insertVertex("e")
The next thing we would do is, list out all the Edges.
So, we would create an Array,
var edgeList []Edge
And store all the Edges in the edgeList,
insertEdge("a", "b", 18) insertEdge("a", "c", 2) insertEdge("a", "d", 4) insertEdge("c", "e", 1) insertEdge("e", "b", 5) insertEdge("d", "c", 12) insertEdge("d", "e", 3)
And we have the method insertEdge(...) that initialises the Edges,
func insertEdge(vertex1 string, vertex2 string, edgeVal int) { var edge Edge edge.startVertex = vertex1 edge.endVertex = vertex2 edge.value = edgeVal edgeList = append(edgeList, edge) }
The insertEdge(...) method is quite simple to understand.
As we have seen, we already have the Edge structure :
type Edge struct { startVertex string endVertex string value int }
We have created an Edge object,
var edge Edge
And initialised the values,
edge.startVertex = vertex1 edge.endVertex = vertex2 edge.value = edgeVal
Finally, added the edge object to the Array edgeList.
edgeList = append(edgeList, edge)
And one by one, we add all the edges to the Array edgeList. And, finally the Array edgeList has all the Edges in it.
Now, since we have all the edges in the Array edgeList. It is time for us to call the method getShortestPath(...) by passing the start vertex a to it.
getShortestPath("a")
func getShortestPath(sourceVertex string) { vertexDistance = make(map[string]int) vertexParent = make(map[string]string) //Set the initial distance of every vertex to infinity for _, vertex := range vertices { vertexDistance[vertex] = math.MaxInt64 vertexParent[vertex] = "" } //Initialise the distance of source vertex to be 0 vertexDistance[sourceVertex] = 0 V := len(vertices) for i := 0; i < V - 1 ; i++ { for _, edge := range edgeList { u := edge.startVertex v := edge.endVertex //relax the edge if (vertexDistance[u] + edge.value < vertexDistance[v]) { vertexDistance[v] = vertexDistance[u] + edge.value vertexParent[v] = u } } } //Relax all the edges again. If we are still getting a lesser distance then //there is negative weight cycle in the graph. for _, edge := range edgeList { u := edge.startVertex v := edge.endVertex if (vertexDistance[u] + edge.value < vertexDistance[v]) { fmt.Println("The Graph contains negative weight cycle") return } } }
So, what we have done is, created two Maps.
The first Map vertexDistance stores vertex as key and the value as the one we were marking each vertex with.
vertexDistance = make(map[string]int)
In simple words,
If we take the example of the Edge a,b with value 18.
The Vertex a is marked with 0 and Vertex b is marked with 18.
So, the Map vertexDistance stores Vertex a as key and 0 as value.
Similarly, the Map vertexDistance stores Vertex b as key and 18 as value.
Quite clear !
Now, let us see the second Map,
vertexParent = make(map[string]string)
The second Map vertexParent stores vertex as key and the value as its immediate source vertex.
If we take the same example of the Edge a,b with value 18.
So, the Map vertexParent stores Vertex b as key and vertex a as value.
Similarly, if we take the example of the Edge d,e with length 3.
Then the Map vertexParent stores Vertex e as key and vertex d as value.
Fair enough !
So, the next thing we will do is, mark all the Vertices with ∞ except the starting vertex a, which should be marked with 0.
And to do this we will take all the Vertices one by one and put in the Map vertexDistance and initialise the value of each Vertex to ∞ or Integer.Max_value.
And at the same time, take the vertices and put in the Map vertexParent and initialise the value of each Vertex to null.
for _, vertex := range vertices { vertexDistance[vertex] = math.MaxInt64 vertexParent[vertex] = "" } vertexDistance[sourceVertex] = 0
Then comes the for loop where in each iteration the marking and relaxing process takes place. And we iterate it V-1 times. Where V is the number of Vertices.
for i := 0; i < V - 1 ; i++ { for _, edge := range edgeList { u := edge.startVertex v := edge.endVertex //relax the edge if (vertexDistance[u] + edge.value < vertexDistance[v]) { vertexDistance[v] = vertexDistance[u] + edge.value vertexParent[v] = u } } }
The above for loop is quite simple.
As said we iterate the for loop V-1 times.
for i := 0; i < V - 1 ; i++
There is a nested for loop inside it. Which collects all the edges from the Array edgeList,
And iterates through all the edges from the Array edgeList, one by one.
for _, edge := range edgeList { u := edge.startVertex v := edge.endVertex if (vertexDistance[u] + edge.value < vertexDistance[v]) { fmt.Println("The Graph contains negative weight cycle") return } }
So, in the above nested for loop, it takes the the first edge,
And the startVertex i.e. a is put in a String u,
u := edge.startVertex
and the endVertex i.e. b is put in a String v.
v := edge.endVertex
So, u would contain vertex a and v would contain the vertex b.
Next, we come across the line that has the if statement. Where the actual relaxation process takes place.
if (vertexDistance[u] + edge.value < vertexDistance[v]) { vertexDistance[v] = vertexDistance[u] + edge.value vertexParent[v] = u }
So, if we have a closer look at the if statement,
if (vertexDistance[u] + edge.value < vertexDistance[v])
The if statement has,
The vertexDistance is a Map that has the Key as Vertex name and value as the value marked with the current vertex.
Currently all the vertices are marked with ∞. Except the starting vertex a which is marked with 0.
Now, let us relook the condition inside if statement.
if (vertexDistance[u] + edge.value < vertexDistance[v])
The variable u has the value a inside it.
So, vertexDistance[u] gives us 0(As the value associated with the key a is 0 in vertexDistance Map).
Similarly, vertexDistance[v] gives us ∞(As the value associated with the key b is ∞ in vertexDistance Map).
And edge.value gives us 18 (Because the current edge we are dealing with is a,b with value 18).
Now, if we see the add operation,
vertexDistance[u] + edge.value
It would be 0 + 18, i.e. 18
and check if the added value 18 is less than vertexDistance[v] (i.e. ∞).
if (vertexDistance[u] + edge.value < vertexDistance[v])
And obviously, 18 is less than ∞.
So, we get into the if block and relax/replace the new added value vertexDistance[u] + edge.value i.e. 18 to the value of vertex b
vertexDistance[v] = vertexDistance[u] + edge.value
At the same time change the parent of b to a in vertexParent.
Same way we have to take the next edge and continue with the for loop.
for _, edge := range edgeList { u := edge.startVertex v := edge.endVertex //relax the edge if (vertexDistance[u] + edge.value < vertexDistance[v]) { vertexDistance[v] = vertexDistance[u] + edge.value vertexParent[v] = u } }
So, the next edge in the array edgeList is,
Similarly we take the startVertex and endVertex of edge object in u and v.
So, right now u has a and v has c.
Next, we add the current value of vertex a in vertexDistance (i.e. 0) and the current value of the edge (i.e. 2)
vertexDistance[u] + edge.value
and check if the added value(i.e. 2) is less than the value of vertex d in vertexDistance (i.e. ∞).
if (vertexDistance[u] + edge.value < vertexDistance[v])
And obviously, 2 is less than ∞.
So, we get into the if block and relax/replace the new added value vertexDistance[u] + edge.value i.e. 2 to the value of vertex c
vertexDistance[v] = vertexDistance[u] + edge.value
At the same time change the parent of c to a in vertexParent.
And if we continue the same process, we get the Stortest Path from source vertex a to all the other Vertices.
Well ! We are not done yet.
What if there is a negative weight cycle ?
And we have the code to deal with negative weight cycle.
//Relax all the edges again. If we are still getting a lesser distance then //there is negative weight cycle in the graph. for _, edge := range edgeList { u := edge.startVertex v := edge.endVertex if (vertexDistance[u] + edge.value < vertexDistance[v]) { fmt.Println("The Graph contains negative weight cycle") return } }
The above code is quite simple to understand.
We usually continue iterating (V-1) times. Where V is the number of vertices. In this case we iterate V times. And if the weight reduces then there is a negative weight cycle.
Since we are running a nested for loop.
So, the running time is : O(VE)
Where V is the number of Vertices
And E is the number of Edges.