#include <iostream> #include <vector> using namespace std; const int V = 5;; class AdjacencyMatrixGraph { public : void insertEdge(bool adjacentMatrix[][V], int i, int j) { adjacentMatrix[i][j] = true; } void removeEdge(bool adjacentMatrix[][V], int i, int j) { adjacentMatrix[i][j] = false; } void printAdjacencyMatrix(bool adjacentMatrix[][V]) { for (int i = 0; i < V; i++) { for (int j = 0; j < V; j++) { int val = adjacentMatrix[i][j]?1:0; cout << "| " << val << " |"; } cout << endl; } } }; int main() { AdjacencyMatrixGraph adjacencyMatrixGraph; bool adjacentMatrix[V][V]; //Insert Edges adjacencyMatrixGraph.insertEdge(adjacentMatrix, 0, 1); adjacencyMatrixGraph.insertEdge(adjacentMatrix, 0, 2); adjacencyMatrixGraph.insertEdge(adjacentMatrix, 0, 3); adjacencyMatrixGraph.insertEdge(adjacentMatrix, 1, 0); adjacencyMatrixGraph.insertEdge(adjacentMatrix, 1 ,4); adjacencyMatrixGraph.insertEdge(adjacentMatrix, 2, 0); adjacencyMatrixGraph.insertEdge(adjacentMatrix, 2, 3); adjacencyMatrixGraph.insertEdge(adjacentMatrix, 2, 4); adjacencyMatrixGraph.insertEdge(adjacentMatrix, 3, 0); adjacencyMatrixGraph.insertEdge(adjacentMatrix, 3 ,2); adjacencyMatrixGraph.insertEdge(adjacentMatrix, 3, 4); adjacencyMatrixGraph.insertEdge(adjacentMatrix, 4, 3); adjacencyMatrixGraph.insertEdge(adjacentMatrix, 4, 2); adjacencyMatrixGraph.insertEdge(adjacentMatrix, 4, 1); cout << "+------------------------------------------------------------+" << endl; adjacencyMatrixGraph.printAdjacencyMatrix(adjacentMatrix); cout << "+------------------------------------------------------------+"; }
+----------------------------------------------------------+ | 0 || 1 || 1 || 1 || 0 | | 1 || 0 || 0 || 0 || 1 | | 1 || 0 || 0 || 1 || 1 | | 1 || 0 || 1 || 0 || 1 | | 0 || 1 || 1 || 1 || 0 | +----------------------------------------------------------+
The code for Adjacency Matrix is quite simple.
There are two important methods defined above :
As the name of the method suggests insertEdge(...), is used to add an Edge to the Adjacency Matrix.
void insertEdge(bool adjacentMatrix[][V], int i, int j) { adjacentMatrix[i][j] = true; }
So, the actual adjacency matrix, we are going to create, looks like the below structure,
Now, if we look at the main(...) method. We create a 2D array, that holds either true or false.
bool adjacentMatrix[V][V];
Where, V is a constant,
const int V = 5;
So, the above line creates a 2D array with 5 rows and 5 columns that initially contains false.
Now, all we need to do is, wherever we want to insert an edge. We will mark it with value true.
Say, for example :
There is an edge in [0][1] (As mentioned in the adjacency matrix above).
All we are doing is, calling the void insertEdge(...) method,
adjacencyMatrixGraph.insertEdge(adjacentMatrix, 0, 1);
and passing 0 and 1 as parameters.
And in the void insertEdge(...) method, we have the below line,
adjacentMatrix[i][j] = true;
Now, since value of i = 0 and j = 1,
adjacentMatrix[0][1] = true;
And adjacentMatrix[0][1] is marked to true.
In other words, we have inserted an edge in adjacentMatrix[0][1] above.
Similarly, we insert the edges one by one, calling the void insertEdge(...) method.
adjacencyMatrixGraph.insertEdge(adjacentMatrix, 0, 2); adjacencyMatrixGraph.insertEdge(adjacentMatrix, 0, 3); ... ... ...
Even, to delete an Edge, we follow the same steps.
As we know, there is an Edge in [0][2]. To remove it, all we need to do is call,
adjacencyMatrixGraph.removeEdge(adjacentMatrix, 0, 2);
And mark that particular location to false.
void removeEdge(bool adjacentMatrix[][V], int i, int j) { adjacentMatrix[i][j] = false; }
And the Edge is deleted.